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Have Some Personality Please!
by PolarBearSimsPosted 16thMay2017 at 2:18AM- Updated 16thMar2024 at 10:14PM by PolarBearSims : Mod Update 11/17/20
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1217 Comments / Replies (Who?) - 992 Feedback Posts, 224 Thanks Posts
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Page 8 of 49
Keysmash
Lab Assistant
#176 17thJun2017 at 7:47PM
Thank you so much for the No restrictions version! There is a problem, though - after getting the first kiss no other kiss options appear. I tried it in a new save, but it only got fixed when removing the mod.
PolarBearSims
Theorist
Original Poster
#177 17thJun2017 at 8:22PM
Quote: Originally posted by Keysmash
Thank you so much for the No restrictions version! There is a problem, though - after getting the first kiss no other kiss options appear. I tried it in a new save, but it only got fixed when removing the mod.
I will check it while I check with compatibility of the new update
MoxieGraphix
Field Researcher
#178 18thJun2017 at 2:23PM
Quote: Originally posted by PolarBearSims
Thank you for adding to the solution. I'm sorry if there are added notifications, it's caused from making interactions autononous that have a notification with active sims to begin with. The interactions already had an in-game broadcaster but we only saw it when we directed our sim to use them. Since they are now set autonomous the in games notification pops up for the townies as well.
I definitely don't have WW but it's good to know about! I actually don't get notices in MCC about anything. I like this mod, though, so I guess I'm going to have to suck it up. LOL. It's just those constant pop ups are really annoying because I really, really don't care what an inactive sim learned about another inactive sim, ha ha ha ha. And turning off notices in MCC didn't help in my case, believe me, it was the first thing I tried and even DP was stumped where the notices were coming from until we tracked it down to this mod.
I imagine once people get to know each other they won't keep popping up.
And thank you for looking into it PBS. Like I said earlier, I didn't know if it was something you could even suppress but if there was a way to toggle it off, it would make this mod perfect. Unfortunately, I know there's only so much modders can do. Still, I appreciate you taking the time to peek at it!
PolarBearSims
Theorist
Original Poster
#179 18thJun2017 at 2:54PM
Quote: Originally posted by MoxieGraphix
I imagine once people get to know each other they won't keep popping up.
And thank you for looking into it PBS. Like I said earlier, I didn't know if it was something you could even suppress but if there was a way to toggle it off, it would make this mod perfect. Unfortunately, I know there's only so much modders can do. Still, I appreciate you taking the time to peek at it!
No problem! If this was a script mod it would be easier but since it's just an XML mod then I'm a little limited with what I can do
PolarBearSims
Theorist
Original Poster
#180 19thJun2017 at 6:28AM
Quote: Originally posted by nabob052
P.S. The tunings with errors are: E882D22F!00000000!000000000001D3BD.InteractionTuning.xml
E882D22F!00000000!000000000001DF9E.InteractionTuning.xml
E882D22F!00000006!000000000001D2EE.InteractionTuning.xml
E882D22F!00000011!0000000000025CE2.InteractionTuning.xml
Thank you for saying something that was found using Sims 4 Studio. However, I too have noticed sometimes that program will show an error when it actually isnt. I've compared my 4 files using Winmerg. That program takes 2 files and compares the differences with each other. I use that to check my files with updates along with anything that may be wrong. I put the games file in along with mine and both files are the same when it comes to begining start and ending tags. I also when through the files to see if there were anything else that was not matching other than my changes just to see if maybe a code was incorrect. That also showed being just fine. I will look some more but at this time the files are the same as the games original files.
I am currently going though the files for the newest update so when I get to those I will do a second run through more closely again just to make sure. If I do find anything I will be sure to fix them when when I get done. This one takes a while to go through so I will start back up again with it tomorrow. Again thank you for saying something and I will surely take a closer look again tomorrow.
PolarBearSims
Theorist
Original Poster
#181 19thJun2017 at 4:45PM
The mod is compatible with the most recent update.
There will be a new release coming soon that will include new interactions a few changes and a few bug fixes.
Thank you for all of your support!
~ENJOY~
RioCyan
Test Subject
THANKS POST
#182 21stJun2017 at 12:35PM
Thank you for adding so much life to the game!
poppiegrl
Test Subject
#183 21stJun2017 at 8:18PM
Does this mod interfere with anything in the MC Command Center?
PolarBearSims
Theorist
Original Poster
#184 21stJun2017 at 8:28PM
Quote: Originally posted by poppiegrl
Does this mod interfere with anything in the MC Command Center?
No, only the woohoo percentages but those can be worked around, the spoilers for them explain how.
Angie227
Test Subject
#185 25thJun2017 at 6:41PM
I love this mod, but my sims can no longer hug romantically.
In the old version they could do that, please can you fix this , and sorry my english is not so good .
PolarBearSims
Theorist
Original Poster
#186 25thJun2017 at 6:55PM
Quote: Originally posted by Angie227
I love this mod, but my sims can no longer hug romantically.
In the old version they could do that, please can you fix this , and sorry my english is not so good .
Is it just not in the pie menu? If so they need to exchange numbers first then it will appear.
Is it in the pie menu? Do they start the interaction then stop or nothing at all.
Angie227
Test Subject
#187 25thJun2017 at 7:35PM
thanks for your answer ... is not in the pie menu , but i dont understand you , what do you mean with "If so they need to exchange numbers first then it will appear."
PolarBearSims
Theorist
Original Poster
#188 25thJun2017 at 7:52PM
Quote: Originally posted by Angie227
thanks for your answer ... is not in the pie menu , but i dont understand you , what do you mean with "If so they need to exchange numbers first then it will appear."
It's ok I see what it is, your sims are required to exchange numbers before some of the interactions will appear. If you look in the description for the romantic interactions, they will tell you what you need to achieve before the interaction will appear
Its set up that way to slow down NPC romances and affairs. Before it happened easily and often. Now your sims need to at least get to know each other before romance. Then after certain interactions are completed more will appear. NPC romances and affairs will still happen but not as often.
If you don't want any restrictions then you want the flavor that says no restrictions.
Hope this helps!
Also I'm getting ready to update with more interactions.
~ENJOY~
Angie227
Test Subject
#189 25thJun2017 at 8:13PM
Thank you for your quick response.
My sims have been married for a long time, but they can no longer cuddle with the new version of the mod.
If I use the old version of your mod, cuddling is back.
I hope you understand me
PolarBearSims
Theorist
Original Poster
#190 25thJun2017 at 8:28PM
Quote: Originally posted by Angie227
Thank you for your quick response.
My sims have been married for a long time, but they can no longer cuddle with the new version of the mod.
If I use the old version of your mod, cuddling is back.
I hope you understand me
Yes your English is fine The only restriction on the Embrace, which I think is the one your referring to for cuddling, is that they need to exchange phone numbers. I didn't put any restrictions on it other than that. Unfortunately the game already had exchange numbers removed after a certain relationship and I added a few more to that list because I agreed with their reasoning. I may have to add to how the restrictions work to allow it after marriage with out the numbers.
If Embrace is not the interaction you are referring to then it isn't my mod since I haven't changed any other "Cuddle" type of interactions.
PolarBearSims
Theorist
Original Poster
#191 25thJun2017 at 8:31PM
UPDATE
FIXED A couple of woohoo locations didn't work, those are now fixed
REQUESTED Kiss Neck is now available for Teen and Older<--Any restrictions I added still apply
ADDED New Interactions in the Mean/Mischief and Funny Catagory
Thank you for all of your support!
~ENJOY~
PolarBearSims
Theorist
Original Poster
#192 25thJun2017 at 8:50PM
Quote: Originally posted by Angie227
Thank you for your quick response.
My sims have been married for a long time, but they can no longer cuddle with the new version of the mod.
If I use the old version of your mod, cuddling is back.
I hope you understand me
I did some testing, and your right, after marriage the interaction is not there if they do not exchange numbers first during courtship. I will see about getting that fixed.
Angie227
Test Subject
#193 25thJun2017 at 9:30PM
Quote: Originally posted by PolarBearSims
I did some testing, and your right, after marriage the interaction is not there if they do not exchange numbers first during courtship. I will see about getting that fixed.
Thank you that would be very nice of you, you are great.
I love it when the Sims hug each other romantically.
I'll wait for it to work again
imJustMexoxo
Lab Assistant
THANKS POST
#194 27thJun2017 at 9:18PM Last edited by imJustMexoxo : 28thJun2017 at 4:45AM.
I had to install this mod and wanted to try it out
It was great! This couple randomly woohooed and I didn't know that she had gotten pregnant
Also these 2 random girls started fighting out of nowhere
And now less cheaters which is great
Thanks for this mod!
Everything seems to be working fine for me so far
Update: This mod just got 20 times better.. this guy I been dating for awhile now just proposed to me out of nowhere! Thank goodness!
PolarBearSims
Theorist
Original Poster
#195 27thJun2017 at 10:01PM
Quote: Originally posted by imJustMexoxo
It was great! This couple randomly woohooed and I didn't know that she had gotten pregnant
Also these 2 random girls started fighting out of nowhere
And now less cheaters which is great
Thanks for this mod!
Everything seems to be working fine for me so far
Thank you for the feedback! Glad it is currently going well for you
roseinblack69
Lab Assistant
THANKS POST
#196 29thJun2017 at 9:38AM
Hi, PolarBearSims I really love your mods, they work perfect with MC Command Center and they make my Sims lives very interesting I have a request, maybe you will agree with it. I would like that my sims also would like to kiss and make out without first kiss, so it would be the kiss without restriction. Once it happened in my game without my meddling and this sim guy had to be charmer, macho in my story, so I really enjoyed it. Or... Maybe the first kiss should be autonomous? I just really need that for my sims. Thank you for all <3
PolarBearSims
Theorist
Original Poster
#197 29thJun2017 at 3:09PM
Quote: Originally posted by roseinblack69
Hi, PolarBearSims I really love your mods, they work perfect with MC Command Center and they make my Sims lives very interesting I have a request, maybe you will agree with it. I would like that my sims also would like to kiss and make out without first kiss, so it would be the kiss without restriction. Once it happened in my game without my meddling and this sim guy had to be charmer, macho in my story, so I really enjoyed it. Or... Maybe the first kiss should be autonomous? I just really need that for my sims. Thank you for all <3
First kiss currently is autonomous. I may be able to make a few adjustments to kiss.
roseinblack69
Lab Assistant
#198 29thJun2017 at 7:31PM
Quote: Originally posted by PolarBearSims
First kiss currently is autonomous. I may be able to make a few adjustments to kiss.
Thanks for the answer The first kiss has never happened in my games, but I hope to see it. If you could to make a few adjustments to kiss it would be really great. Thank you for all
HumALittle
Lab Assistant
#199 30thJun2017 at 9:45PM
I just wanted to make sure this doesn't conflict with WW? I tried restriction and no restriction to see if your changes affect WW autonomy. The sims didn't touch each other till I took yours out.
PolarBearSims
Theorist
Original Poster
#200 30thJun2017 at 11:30PM
Quote: Originally posted by HumALittle
I just wanted to make sure this doesn't conflict with WW? I tried restriction and no restriction to see if your changes affect WW autonomy. The sims didn't touch each other till I took yours out.
I assure you, it doesn't conflict. Turbos is a script mod. The things he adds would be done by using injection codes into the game. Those rarely if ever conflict with an XML override.
As far as I know, as of now, his autonomy in his mod is for his added interactions and animations and not with the games original interactions.
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